"Land speculation" rules of the game

Land speculation is very popular in Jiangsu and Zhejiang in the vicinity of a 4-person poker game have to choose two cards were. This game is somewhat similar to two cards to "upgrade" their position is different from 5 hearts become prominent up, plus 5,10, special brand of K-type combination. By contrast, land speculation more exciting, the others can continue to fasten the cards picked up again Fold.


basic rules 
1. The number of cards: two cards, a total of 108, 25 per person, eight cards.
2. scoreboard: Upgrade 5,10 per game are scoreboard and K, 5 representatives of five points, 10, K represents 10 points.
3. Makers: Each side has a game of cards as the dealer, the dealer has a button hole cards and the cards the first first-round. Making the first game held by turning the main square.
4. No one called the main treatment.
• The first unmanned called primary: flow Zhuang redeal.
• playing cards during unmanned called master: turn the end, the cards in the first-class card suit cards based main card, as king, was no master, but the bottom of the cards can not be fried.
5. House: Upgrade game consists of four players to participate, on the lower right and left and cooperate with each other, and the other refers to home for mutual cooperation. Making its home on the composition of the dealer side, the other two parties consisting grab points.
6. Grade Cards: Upgrade Game 2 start playing from escalating to determine upgrades from the grip side of the score points at the end of each round. The current level of the dealer's cards is level.
7. Liang Owner: Council level players get cards, first flaunted as a bright primary.
8. Anti-Main: four players in any one bright legitimate card, the other players can be "anti-master" according bright primary level. After which the anti-suit ordinary primary success, the main anti-trump suit is king. System used by the main anti-brand specific situation to determine the success of the anti-master.
• Ordinary Level Cards: bright primary colors based colors.
• king size: bright after the main fight ownerless. No Owner: None primary colors, red only 5, king size, grade card-based licensing.
• Red 5 pairs: light after the owners can no primary or four kinds of colors selected A.
9. hunters: It is one of the characteristics of land speculation game. After deduction cards until the dealer, according to the order of the cards the other players asked whether hunters card. Bargain-hunting card players need to follow "anti master level" than the current size of the order showed a high level of brand, you can pick up the cards re-buckle the bottom, and deemed "anti-master." Any number of cards hunters.
10. Main color: according to the master card to confirm the finalized master suit, if an ordinary class brand, the main level of the trump suit suit; king size master color cards are the main card.
11. The heaven into the earth: the game heaviest punishment from the same suit 5,10, K turn the end of the final round result.
Pull the bottom: the last lap cards if the dealer is a large party, do not pull the bottom. Otherwise, according to the number of cards a card on the last lap of the largest card-type buckle bottom. Grab points to pull the bottom side of success is possible to obtain three kinds of rewards.
• If you pull the cards are single, you get caught square at the end of all the sub-sub-licensing and scores twice;
• If you pull the cards in pairs, you get caught square at the end of all the sub-sub-brand scores and four times;
• If you pull the cards of the same suit as 3 5,10, K, enjoy the party grab points reward "into heaven."
Cards and card sizes principles
1. The cards rules: when the same size of the cards out of those cards to the first large, with the number of cards to be first out with the same number of cards.
• When the first out of cards, the rest of the family has to be a brand of cards (including even pairs of cards) even for the first time, the rest of the family has to be connected to even out, even if not right, you must a pair of cards, no time for a card to other cards.
• When the first cards of a suit, the suit when no such rest home, the cards can be referred to as "pad" brand, than the minimum size of the cards.
• When the first cards of a suit, the suit when no such rest home, but also a master card, known as "death." If the first card out there or even on the cards when the death card out of the card must be all the main card, and connect it to the number of not less than the number of cards in the first even pairs of cards nor less than the number of cards in the first number on the card, otherwise it is deemed pad card. When death occurs many cards, known as the "death cap." If the cards in the first or even the size of the card, brand of death to death even on the cards and card sizes prevail (eg: 998 872 main card decks can shoot AK5544, but you can not shoot the main decks AA5544 977 cards can shoot 544 cards, the main card 884 can cover death), if the cards are not the first or even the size of the card, brand of death to death in the largest brand licensing subject (such as the main plate 977 can shoot cards 567, 884 main card can not cover death). Death card than the maximum size of the cards.
2. Rejection Cards: When the first cards, with the highest card of the suit can be linked out, called "rejection brand." If no other various "death", the ratio of the maximum size of the cards. If this is not big at all, called "rejection wrong card," it must be a desire linking a card in the lowest card, the cards based on rejection of party needed wrong card number of sheets multiplied by the rejection of the wrong card points number. Makers party thrown a wrong card, side grip points plus 10 points; grab points the wrong party thrown one card, 10 points.
3. Connective: and even called for tractors. Where the card rank and adjacent pair of the same suit is called even right.
• A pair of king and a pair of Wang counted even right.
• 5 pairs of hearts and other formation can not even right.
• A pair can be used as a formation of the same suit AA22 ...... even on; also be used as the formation of connective AAKK same suit ...... even right. But the same suit as KKAA22 not even right.
4. Even for size: The following describes the principle of comparative size even different pairs.
• different lengths of even the length of the longest even on the maximum.
• different colors, even among the same length, even if the primary color pair, was the largest: In other cases, even for the largest first-out.
• the same length, the same suit even to see it, based on comparison of the maximum number of points connected right. Note: A pair of AAKK ...... for A maximum in AA22 ...... even for the smallest 1; grade brand formed even for intermediate license only compare the size of the actual participation points.
5,10, K: the same suit 5,10, K to land speculation game in a special card type, you can out simultaneously. In addition, the same suit 5 pairs, 10 pairs, K to be out at the same time. The same suit 5,10, K has the following rules.
• The main colors of 5,10, K is the maximum out together, other players also have three primary colors of 5,10, K certainly out of the main card must be the largest licensing deal with; the main colors of the 5 pairs, 10 pairs, K for the same, the other main priority of the biggest brand licensing.
• the cards of the same suit 5,10, after the K together, no other players only after the suit, may only 5,10, K main pressure suit, and any other card type master cards are not pressed. Cards of the same suit 5 pairs, 10 pairs, K to force right.
• Use the same suit 5,10, K Paul at the end or bottom pull can enjoy the reward "into heaven."
In each round score rule out the card, if the card is to catch the maximum points square, round out the card is all caught by the sub-sub-license income side (score by the scoreboard representatives from the accumulated score); if the the highest card is the dealer side, the points may not catch points, called "escape points." Finally, according to scores obtained side grip points to calculate the final score. Scoring rules and upgrade in the following table.
Grab points scored party making upgrades party may have integral side integral grab points
The following analogy analogy analogy -15
-10 To -5 Makers party liter 10 10-10
0 (Daguang) Makers Party rose 9 9-9
5 bookmakers Party liter 8 8-8
Makers 10-15 square liters 7 7-7
20-25 Makers Party liter 6 6-6
Makers 30-35 square upgraded 55-5
Makers 40-45 square upgraded 44-4
Makers 50-55 square upgraded 33-3
Makers 60-65 square upgraded 22-2
70-75 Makers party upgrades 11-1
80-85 for Chuang -11
90-95 points grasping side upgrade 1-22
100-105 catch upgrades party points 2-33
110-115 catch upgrades party points 3-44
120-125 catch upgrades party points 4-55
130-135 catch upgrades party points 5-66
140-145 square grasping points liter 6 -77
150-155 square liter grab points 7 -88
160-165 square grasping points liter 8 -99
And so forth and so on more than 170
Real estate in the dark room to escape punishment
• The start time, did not play cards before, with no penalty.
• runaways party is Makers: grab enough points points Party came to power, the escapees only deducted 15 points; grab enough points Party came to power, at least 15 points deduction.
• runaways was caught delivering side: grab enough points points Party came to power, at least 15 points deducted escapees; grab enough points Party came to power, only deducted 15 points.
Special rules between dark real estate
1. Looking back: If the Lord's light began to light only one master, and there are 2 Zhang Suoliang actual hands of the Lord. After the main anti-people can use their cards 2 Zhang Suoliang main anti master, known as the "looking back."
2. Anti-primary level from low to high as follows: Plum right, block right, Spades, hearts right, Wang right, king pair, red 5 pairs, looking back.
3. Dark Fried: One of the characteristics Yancheng mahjong. That bright primary, primary and other anti arise during the main card is not publicly visible, only the bright brand themselves know. Until the end of the end of speculation, announced the end of speculation after all players, the maximum level of the main card, because it is dark speculation, so there is speculation at the end of the card than the current level of the main card may be small, this happens, that happens , namely hunters failed. If the dealer is speculation bottom side failed once, the party grab points plus 80 points; if it is caught fried bottom side points fail once deducted 80 points.
4. "force Red 5" and "Bao Red 5": About 5 hearts, there are two scoring rules.
• force Red 5: If the licensing process, have forced out 5 red, the red each 5 50 points deduction.
• Baohong 5: If the last card (or a pair) red 5, and this person is the reciprocal second hand, then the success of Paul Red 5, Red 5 each plus 50 points.
5. each round played three times, wherein the third circle A will play.
6. The level of the license can not be formed by the cards even right.
7. When the cards to hearts, 5 of hearts can be formed hearts 5,10, K.
But just the same suit 5,10, K these three cards Bao (pull) the bottom can enjoy the reward "into heaven." Same suit 5,10, K with other cards of the same suit or 5 pairs, 10 pairs, K to Paul (pull) the bottom does not enjoy the rewards. Heaven into the earth, the party will be punished downgraded to first class licensing bureau and 2; the other party and bureau level rose to 3 cards to A. If "heaven into the earth," the reward is 16 points, the victory party if the reward is greater than 16 points, calculated in accordance with the maximum bonus points.
Carry the flag room special rules
1. Anti-primary level from low to high as follows: block right, plum right, hearts right, Spades, Wang right, king pair, red 5 pairs.
2. carry the flag: When a card game by A, will carry the flag fight ownerless. Only the red five, King, Wang, Lord, and do not leave the cards, all catch the light. Grab points party must get at least 100 points to get up on stage. By carrying the flag, even if the end of a game of hand and start again hand.
3. The level of the license can not be formed by the cards even right. But you can skip class digital brand formed even right.
4. Hearts when the cards, not the formation of hearts of hearts 5 5,10, K.
Grab points side containing the same suit 5,10, pull the bottom card type K can enjoy the reward "into heaven." Grade cards will be punished Party dropped 2; the other side promoted to grade card A. If "heaven into the earth," the reward is 16 points, the victory party if the reward is greater than 16 points, calculated in accordance with the maximum bonus points.
Ming real estate between the special rules
1. Looking back: If the Lord's light began to light only one master, and there are 2 Zhang Suoliang actual hands of the Lord. After the main anti-people can use their cards 2 Zhang Suoliang main anti master, known as the "looking back."
2. Anti-primary level from low to high as follows: block right, plum right, hearts right, Spades, Wang right, king pair, red 5 pairs, looking back.
3. J in the end: If the dealer to play J, grab a last minute party or one pair of J (must be the largest) to pull the bottom, if caught 80 points, then beat the dealer 2 downgraded by Zuozhuang Punching 2. If the dealer to play A, sub-side catch the last pair is A (must be the largest) to pull the bottom, if caught 80 points, the dealer relegation play J, played by the party Zuozhuang 2.
4. J, K Petaling: grade card is J, A, the can not skip, we must fight.
5. The level of the license can not be formed by the cards even right.
6. When the cards to hearts, 5 of hearts can be formed hearts 5,10, K.
Grab points side containing the same suit 5,10, pull the bottom card type K can enjoy the reward "into heaven." Grade cards will be punished Party dropped 2; the other side promoted to grade card A. If "heaven into the earth," the reward is 13 points, the victory party if the reward is greater than 13 points, calculated in accordance with the maximum bonus points.